Saturday, December 29, 2012

Some analysts Diablo 3 gold PVP announcement before


PVP mode conjecture
According to the reference article was inferred PVP will include the mode of death. Similar to the

quake and Unreal Tournament death immediately resurrected per round limit time.Buy Diablo 3 Gold

The victor's judgment may be two ways, the than both "poll quantity, there is a probably annihilate the enemy of all the number of.

The first way is easy to understand, and the second CS scoring team victory conditions can actually

understand each other all off, and then move on to the next disc. From before revealed pvp video, I think the possibility of the second. Does not rule out that the two forms have.
Gain buff, if the two teams are not equal in the number of the small number of the party may get corresponding buff compensation, the Reference wow Wintergrasp battle. So when 1VS4 when 4 person party is likely to face a Superman.

Battle will to add some Liansha elements, first blood, god like like.
The winner team will have points rewards, points may be other enhancement potion and gold coins.

Equipment strengthening may occur, such as strengthening the equipment to increase one pair pve small

properties, such as lower control time.
PVP References:

The 1.05 PTR patch PVP information integration information
Equipment, property, PvP, skill switching and repair costs and other blue stickers

Team and injury
Team combat, in general occupational mix certainly is a must. However, taking into account that not everyone can cobble together a team of 3 GayFriends to, single row team randomness.
If a particular team, generally have as many strong control remote career, as much unwanted contact can cause harm to career, there is high mobility career.Buy Cheap D3 Gold

Anti-beat is a must!
The level of equipment, to ensure that the case of certain dps the count the Dodge EHP100W should an

ordinary player afford ceiling.
Current pve damage point of view, dps is much greater than the ehp is - the template of the 6000 defense 600 resistance is 88.15% damage reduction, we can get this equation dodge 100W X (1-88. 15%)

X% = The actual layout value of life. Dodge% different occupations.
Of course, different occupations also have varying degrees of damage reduction, but not always resident. Those life and death decisions are not the skills brought by injury, but damage reduction skills when weakest moment.

Single current pve damage crit damage the 30w should all mid-career can easily do. The assumption the monster 0 A 0 anti, 30w actual damage, 3 rounds of attack to to kill a 100wEHP players.
I think pvp damage in ordinary pve damage between 12% to 9% more likely.
Selected targets in team battles is very important, that is, set the fire. The selected set fire to the target, to prevent their escape, this is a test of the team. So strong control occupational (coma, frozen) is a must.

Skills and attributes
Valuable skills to the following categories:
The high mobile class, high outbreak Class, high range, high control, high-injury-free class.

Highly mobile class and high injury-free class do not have to explain.
High outbreak of class is generally very fast hands, the shortest time to reach maximum output. Such as the seven stars of the monk, dh cluster Arrow, Master transfiguration, the barbarians Saiyan, push Bear Witch Doctor / Colossus transfiguration, dh mines too restrictive and difficult known high outbreak class.

High range, is the force of containment, remote exclusive.
High control of the basic skills with% coma, fear, freezing the hands speed is very important, given the body ... Singing and required minimal time.

Some properties
Resistant, armor, anti, do not say, the better.
Vampire
Fancy beautiful properties. Assuming that the target 7W blood to DH for players 25% +6% +3% = 34%

vampire. In the case of not purgatory vampire penalty kill target blood 7w x 34% = 2.38W This look is

not a lot of Kazakhstan.

Of course, this is just an ideal state, in actual combat to keep 34% of the blood-sucking unlikely to kill a target. Your opponent is not only the enemy, but also your teammates - they also damage output, and you grab.

However, if to Superman 1VS4 the different. Superman party to kill each other all the resulting blood is 9.52w, which can be basically for Superman full of blood. One's own people, the less each other more, the higher the value of the vampire.
Strike back
Let's look at 1000 strike back with a reply. Or 7w sandbags: Suppose a vocational actual (non-forum)

dps can reach 80w pvp damage as normal damage, 10% lower dps should 8w.

Sandbags dress 6000 A 600 anti-the ehp probably is 590,634.92 Liaodao sandbags needed time of 7.38 seconds. Assuming that the speed of our attack is 2, is 14.76 times the number of attacks. Should be 15 times. The recovery of the resulting 15,000 blood (without regard to the skills hit back to punish).

IAS with the faster, hit back the greater the value. Similarly vampire, the fewer people, the higher the value, the more the enemy. dps the smaller the higher the income.
Seconds back
In fact, seconds back without much explanation, as long as alive. Assuming 1000 sec, 10 seconds to

live alone, 10,000 blood back (assuming dissatisfied with blood).

After all pvp not mp10 line and Adam, the battle should be more than 1 minute Zhong very common. So, the more insignificant the higher the value, the more resistance to beat the higher the value, the
higher the value the higher the heap.

Lower control time, most of the job has a solution to control skills. Suppose pvp control is not decreasing, probably need more than 5 to achieve a 65% reduction and control equipment.
The face of the second control will still be controlled to be 1.75 seconds. This property if the premise without sacrificing too much of the main attributes, or heap.D3 Gold .

% Elemental damage
% Damage increase to be some kind of elemental damage, defensive resistance corresponding to these

injuries. If the opponent is resistant to short board, may have to suffer.
Ice deceleration injury can provide the skills and runes that caused XXX% weapon damage. Legal systems

to suffer some, mostly elemental damage, so little ice injury. Gains maximum possible dh.
Kill responses and anti-injury is not to say before making further changes to.
The above is a personal idea of ??some pvp.

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